iCub-main
odesdl Directory Reference
+ Directory dependency graph for odesdl:

Files

file  iCub.cpp [code]
 This cpp creates and places all the objects that are used to make the iCub simulator robot (all parts dimensions weight and joint configurations).
 
file  iCub.h [code]
 The iCub header file.
 
file  iCub_Sim.cpp [code]
 
file  iCub_Sim.h [code]
 This class controls the simulation speed using dWorldstep for "exact" calculations, the collisions between objects/spaces and the rendering functions.
 
file  iCubLogicalJoints.cpp [code]
 
file  iCubLogicalJoints.h [code]
 
file  MS3D.cpp [code]
 This file deals with the loading of 3D objects into the simulator.
 
file  MS3D.h [code]
 This file deals with the loading of 3D objects into the simulator.
 
file  OdeInit.cpp [code]
 
file  OdeInit.h [code]
 This file is responsible for the initialisation of the world parameters that are controlled by ODE.
 
file  OdeLogicalJoint.cpp [code]
 
file  OdeLogicalJoint.h [code]
 
file  OdeSdlSimulationBundle.cpp [code]
 
file  OdeSdlSimulationBundle.h [code]
 
file  OdeWorldManager.cpp [code]
 
file  OdeWorldManager.h [code]
 
file  rendering.cpp [code]
 This file deals with setting up the OpenGL and the rendering of objects in the environment.
 
file  rendering.h [code]
 Header file for the rendering.
 
file  VideoTexture.cpp [code]
 This file deals with applying a video stream as a texture on an object in the world.
 
file  VideoTexture.h [code]
 Header file for the video stream texture.
 
file  world.cpp [code]
 This creates and places all the objects that are in the environment.The object parameters and joint parameters are included in this file.
 
file  world.h [code]
 Header for the world creation.
 
file  WorldManager.cpp [code]
 
file  xloader.cpp [code]
 This loads a mesh from a 3D file and loads it onto the simulator.
 
file  xloader.h [code]
 Header for the 3D x loader.